Björn johansson

I'm Björn, a games programmer & designer from the middle of Sweden. I am currently finishing up my bachelor's in Game Design & Programming at Uppsala University.I have coding experience in C++ and C#, and I've mainly used Unity, Unreal Engine and OpenGL for projects during my studies.
I've also worked as an IT support technician at GDM throughout my studies, supporting small to large-scale companies, hotels and streaming services.
Outside of work, I'm a massive fan of freeride/powder skiing, skateboarding, games & TTRPG!


Fullscreen studios

Shifting sands

Shifting Sands is a hardcore boss-rush arena game featuring tight controls, fast-paced action and a rewarding challenge in gameplay. It started as a second-year vertical slice in 2022 and has since been fully reworked. I have been part of the team since the start of 2023.Apart from taking part in the design, my main areas of responsibilities in the game are:Shield-generating statues
Menus/Shop
Shader for the fading hub walls


2nd year vertical slice

Pi-rats

PiRats is an Unreal 3D arena shooter where you control a pirate ship crewed by rats. It features an infinitely stacking upgrade system that lets you actively break your game as you combat enemy ships and steal their loot while preparing to fight Captain Kraken.Apart from taking part in the design, my main responsibilities were:The upgrade system
Lighting


1st year game project

Into the dungeons

Into the Dungeons is a Unity 2D puzzle game where you play as a manifester of fate. It features a team of 3 AI adventurers travelling through dungeon levels on a grid, with each character having different trap-solving abilities and preferences in treasure. Your job is to fulfil prophecies of who should die, who should live, and how it all should occur.Apart from taking part in the design, my main responsibilities were:AI


Thank you

I will get back to you as soon as possible.